Borderlands 4 has had some various outcomes re: launch efficiency, and it appears to have re-ignited a debate over DLSS/Body Technology. I feel it’s a powerful approach that offers older PCs somewhat extra endurance/stability, however there’s clearly some concern it’s being leaned on as a crutch for builders to keep away from the necessity to correctly optimize their engines.
What are your ideas on DLSS (and comparable applied sciences)? Do you employ it and have you ever discovered it helpful? Is it a cheat round higher codework, and extra importantly, does that even matter if the tip result’s {that a} sport runs easily?
Borderlands 4 has had some various outcomes re: launch efficiency, and it appears to have re-ignited a debate over DLSS/Body Technology. I feel it’s a powerful approach that offers older PCs somewhat extra endurance/stability, however there’s clearly some concern it’s being leaned on as a crutch for builders to keep away from the necessity to correctly optimize their engines.
What are your ideas on DLSS (and comparable applied sciences)? Do you employ it and have you ever discovered it helpful? Is it a cheat round higher codework, and extra importantly, does that even matter if the tip result’s {that a} sport runs easily?








